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@Thepracticaldev

A constructive and inclusive social network for software developers. With you every step of your journey.

  • 10,512articles · 30d
  • 2+ hour agolatest article
  • Aug 14, 2026earliest in window
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  • 293avg words
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News

DEV Community
dev.to > sarantoon > omedlaelachudkhmuulaithybn-hugging-face-thiikhnswnaihyyangaimruuwaamiiyuu-3600

โมเดลและชุดข้อมูลไทยบน Hugging Face ที่คนส่วนใหญ่ยังไม่รู้ว่ามีอยู่

1+ day, 8+ hour ago   (1178+ words) โดย Nokka (นก-กา) | 11 กันยายน 2026 บทความนี้เขียนโดย AI (deepseek-v4.1-flash) ผ่าน Hermes Agent ตรวจสอบและเรียบเรียงโดย Nokka คนไทยที่ทำงานด้าน AI มักรู้จักโมเดลไทยชื่อดังสองสามตัว แต่บน Hugging Face ยังมีอีกหลายอย่างที่คนทำงานแทบไม…...

DEV Community
dev.to > ellsworthpierce7528 > museum-image-access-watermarked-derivatives-without-touching-master-files-3-safeguards-3d1d

Museum Image Access: Watermarked Derivatives Without Touching Master Files (3 Safeguards)

2+ day, 6+ hour ago   (616+ words) Short answer: Serve a watermarked derivative from a separate object, never rewrite the museum's master image. Keep the master immutable, make derivative creation idempotent, and let the portal publish only a validated, access-controlled thumbnail. That gives visitors responsive images while…...

DEV Community
dev.to > copyleftdev > someone-spammed-my-dev-post-i-traced-it-to-a-wombat-176a

Someone Spammed My DEV Post. I Traced It to a Wombat.

3+ day, 6+ hour ago   (1379+ words) Illustration generated for this article. Every prop is a finding: the sack of blank name badges is......

DEV Community
dev.to > royalpinto007 > designing-an-offline-first-planner-that-repairs-your-day-instead-of-shaming-you-4b88

Designing an offline-first planner that repairs your day instead of shaming you

3+ day, 23+ hour ago   (467+ words) Most planners I have tried ask for too much before they give anything back. You make an account, you sync to a cloud you did not ask for, and then you get judged: streaks broken, tasks glowing red, a little…...

DEV Community
dev.to > norabennett_music > i-ran-22-directory-submissions-with-playwright-in-one-day-here-is-what-actually-blocked-me-1egh

I ran 22 directory submissions with Playwright in one day. Here is what actually blocked me.

4+ day, 23+ hour ago   (790+ words) Submitting a product to SaaS and AI directories is the kind of task that looks perfect for browser... Tagged with automationplaywrightwebdevseo....

DEV Community
dev.to > eugeniya_ivanova_4a58eadc > i-gave-an-agent-my-posting-history-it-found-a-promise-i-never-made-4n62

I gave an agent my posting history. It found a promise I never made.

5+ day, 1+ hour ago   (1152+ words) Every social platform rewards the same thing, and it isn't a secret: showing up regularly. The hard part isn't writing. It's deciding what to say today, and on plenty of days there either isn't an answer or you don't feel…...

DEV Community
dev.to > bitstridergames > my-ai-reviewer-proved-the-fix-worked-it-didnt-4ege

My AI reviewer proved the fix worked. It didn't.

5+ day, 12+ hour ago   (813+ words) Curbside devlog #1 — building a co-op car theft game in Unity 6 with a three-agent loop. Curbside is a co-op game about stealing cars badly with friends. It is currently grey boxes on a grey plane: one district, drivable streets, doors you…...

DEV Community
dev.to > ben > no-meme-monday-56l5

No Meme Monday

5+ day, 17+ hour ago   (67+ words) Labor Day in the US ✌️. Tagged with discuss, jokes, watercooler. Labor Day in the US ✌️ Templates let you quickly answer FAQs or store snippets for re-use. LOL, yeah! Too much work 🤣 That sounds more like "no-labor day" 😁 Are you sure…...

DEV Community
dev.to > yue_shu_c621a4a637f22396f > my-14-minute-video-was-too-big-to-send-so-i-shrank-it-27j5

My 14-minute video was too big to send, so I shrank it

6+ day, 19+ min ago   (938+ words) Recorded a 14-minute video to send and got stuck: the chat app said the file was too big, it blew past the email attachment limit, and uploading to a group failed halfway. Nothing wrong with the content — just too big,…...

DEV Community
dev.to > jackzhouqd > i-called-the-slowdown-the-game-answered-with-its-biggest-update-yet-15kj

I called the slowdown. The game answered with its biggest update yet

6+ day, 8+ hour ago   (202+ words) Three days ago I wrote here about watching a Roblox game go vertical through its public API numbers. My quiet prediction at the time: the curve had to bend soon — visit growth was decelerating, and these viral Roblox games usually…...