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Game Developer
gamedeveloper.com > business > tim-schafer-we-never-actively-tried-to-make-a-game-we-thought-was-going-to-lose-money

Tim Schafer says Double Fine's games can be profitable

5+ day, 12+ hour ago   (291+ words) The Double Fine head says the studio was not profitable under Xbox. Tim Schafer, the head of Double Fine Productions, says the studio hasn't tried to develop a game that it thought wouldn't be commercially viable. Related:Report: FuturLab lays…...

Game Developer
gamedeveloper.com > business > ubisoft-debuts-player-council-platform-to-expand-early-game-development-feedback

Ubisoft debuts Player Council platform to expand early game development feedback

2+ week, 4+ day ago   (448+ words) Player Council members will be invited to test 'early concepts, prototypes, and live experiences.' The company is touting its new platform as a means of bringing players into the game development process and offering them a chance to connect directly…...

Game Developer
gamedeveloper.com > business > report-playstation-reworks-horizon-live-service-game-after-negative-feedback

Report: PlayStation scales back live service ambitions for Horizon Hunters Gathering

3+ week, 4+ day ago   (460+ words) PlayStation-owned Guerrilla Games is reportedly stripping out the live service component of Horizon Hunters Gathering following poor feedback. As per a report by Bloomberg, which spoke to people familiar with the company's plans under anonymity, the PlayStation subsidiary is reportedly…...

Game Developer
gamedeveloper.com > business > arco-breaks-even-after-topping-100-000-sales

Arco breaks even after topping 100,000 sales

3+ week, 5+ day ago   (251+ words) One member of the development team described the achievement as 'incredible.' Mesoamerican fantasy RPG Arco has recouped its development costs after selling over 100,000 copies worldwide. The title eclipsed that milestone after around two years on shelves, having launched on August…...